
Basically, the method is to stand in front of the legendary Pokémon the player character will catch or the starter Pokémon they will take and save. One method which is easy enough (but often very time consuming) works for starter Pokémon and most Legendary Pokémon. If the player has a certain ID or SID number that is very low, then this causes Cute Charm to change it into an unidentifiable number, messing up the ID and SID of the player and the wild Pokémon around the player, allowing for a 21% chance of encountering a Shiny Pokémon rather than the 1/8192 chance. This ability changes the ID and SID (Secret ID) of the player, giving them a randomly high chance to encounter Shiny Pokémon. While having the first Pokémon in your party have the ability Cute Charm, the ability allows for a 2 in 3 chance of encountering a Pokémon of the opposite gender of the first Pokémon in the party. This method was the brainchild of Junichi Masuda, director of GameFreak. Using this method improves the odds of hatching a shiny Pokémon from 1/8192 to 1/2048 or 1/1365.3, in Generation IV or Generation V, respectively.

To use this method one must breed two Pokémon from games in different languages. failing to sneak up on it) does not break the chain. Likewise, scaring off a Pokémon using the DexNav (i.e.
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Using the DexNav function, players can see which Pokémon is in a patch of grass without having to risk encountering it. Pulsing, sparkling grass indicates a Shiny Pokémon is in that bush.įor the Gen VI games, specifically ORAS, chaining has been made much easier thanks to the DexNav application on the PokéNav+.

In Generation II, breeding with a Shiny Pokémon can increase the odds of producing a Shiny up to a 1/64 chance. There are a few different methods to increase the chances of obtaining a shiny Pokémon.

In Pokémon Sword & Shield, there are two variants of Shiny Pokémon one that sparkles stars and one that sparkles squares. As of Pokémon Black 2 and Pokémon White 2, the Shiny Charm can be obtained to significantly increase chances of encountering a shiny Pokémon. Despite this change, the odds of randomly encountering a shiny Pokémon is still 1 in 8192. From Generation III onwards, shiny Pokémon are determined by other factors such as the Trainer ID number and the personality value of the Pokémon. The chance of seeing a shiny Pokémon is 1 in every 8192, or a probability of 0.01220703125% during each encounter. If all 5 numbers are equal to 10, the Pokémon's color scheme will be set to 0. (HP, Attack, Defense, Special, and Speed). In Generation II, a Pokémon randomly assigned 5 integers between 0 and 15 to determine their base stats.
